![]() ![]() So widening the Grave Robber's skills beyond poison into alchemy steps on another player's special skills. The Plague Doctor does, they are an artificer subclass. The Graverobber's Toxin Trickery is a 9th level feature, so it should be have a similar variety and intensity of effects.The thing is they don't have an alchemy skill. ![]() This costs 1 ki point, and it gets 6 ki points per short rest. ![]() I think the idea of having a potion with side effects is really cool! But you need the main effects to be more dramatic and less situational.Īt 6th level, the Way of Mercy Monk can use his action to end the blinded, deafened, paralyzed, poisoned, or stunned conditions (or one disease) on a target. you have vulnerability to all poison damage.you have disadvantage on saves versus poison.you have the poisoned condition immediately.If a second dose were taken before a long rest, not only would there be no benefit, it would also have the reverse effects for 2 hours: This solution is hard on your body and only works once per long rest. you gain resistance to all poison damage.you gain advantage on saves versus poison.you are cured from the poisoned condition (only if poisoned at the time consumed).(It only works on you.) When you drink a vial of this solution the following effects last one hour: Toxin Trickery: You have such familiarity with poisons and using anti-toxin on yourself that you have created a solution from your poison kit for your unique physiology. ![]()
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